PES2013 NEWS, DISCUSSION, VIDEOS & SCREENS (Part 3)

News from the Pro Evolution / Winning Eleven gaming world, discussions from the posts on WinningElevenBlog.com and general PES & WE discussions

Re: PES2013 NEWS, DISCUSSION, VIDEOS & SCREENS (Part 3)

Postby nobleknight91 » Sun May 06, 2012 6:34 pm

Grimm wrote:
nobleknight91 wrote:that part is totally wrong.Fifa now uses the 3 points system for win ,1 for draw ,0 for loss ;)

Other than that I agree that PES mustn't lose team individuality for a balanced online play.


I've been saying for a while now that PES needs individuality for teams, not just players.

Detailed team stats, not just an average value of all players on the team. Those stats would boost player individual stats. So a team with good defense team stat would see all players on that team receive an invisible boost to their defensive playing ability. The boost would be invisible in terms of not being reflected on the values of player individual stats, but it would be evident in their ability in the game.

Use more team stats, combine them with team strategies and player individuality, and you get a fair diversity. Because let's face facts here, not a single team in the world is easily beaten these days. Even if you're better on the paper, it takes time and skill to beat even the lower ranking teams.

I believe team stats would have that effect.

Yh I thought when we were told about team stats last year instead of Polygonal graph ,they were going to do that Team individuality.But they just changed the way it looks only.
I totally agree with your idea .For me player individuality is not enough ,we need more than just that.
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Re: PES2013 NEWS, DISCUSSION, VIDEOS & SCREENS (Part 3)

Postby Cris ball » Sun May 06, 2012 6:50 pm

About the power bar talk.. For example: Xavi alonso or the legendary long pass of Rafa Marquez, in this cases the power bar size of this players must be a very long power bar with moderated fill speed, because they have to think where put the pass. And players like Pepe or Puyol the size of power bar must be medium with fast fill speed because their work is clear the zone. Or something like that. I think takes time send a very good long pass in real life.
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Re: PES2013 NEWS, DISCUSSION, VIDEOS & SCREENS (Part 3)

Postby nobleknight91 » Sun May 06, 2012 7:03 pm

Cris ball wrote:About the power bar talk.. For example: Xavi alonso or the legendary long pass of Rafa Marquez, in this cases the power bar size of this players must be a very long power bar with moderated fill speed, because they have to think where put the pass. And players like Pepe or Puyol the size of power bar must be medium with fast fill speed because their work is clear the zone. Or something like that. I think takes time send a very good long pass in real life.

that's not power bar ,it's player vision.This feature is there in Fifa12 and I guess EA uses it for the CPU AI not the user.
But I guess we needs something like that in PES for both user and CPU.That will improve the individuality by miles.Just like in the video



Edit:Also the vision map can be used in positioning,spotting runs by teammates or opponents ,Marking.
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Re: PES2013 NEWS, DISCUSSION, VIDEOS & SCREENS (Part 3)

Postby DubVader » Sun May 06, 2012 7:45 pm

Just about to watch the milan derby http://www.firstrowsports.eu/watch/1230 ... milan.html , amazing scenes have a gander, should be a top match... Be so cool if PES could create the stadium atmosphere, it sunds electric and I'm watching on a pirate stream website :? ...
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Re: PES2013 NEWS, DISCUSSION, VIDEOS & SCREENS (Part 3)

Postby Grimm » Sun May 06, 2012 7:49 pm

nobleknight91 wrote:
Cris ball wrote:About the power bar talk.. For example: Xavi alonso or the legendary long pass of Rafa Marquez, in this cases the power bar size of this players must be a very long power bar with moderated fill speed, because they have to think where put the pass. And players like Pepe or Puyol the size of power bar must be medium with fast fill speed because their work is clear the zone. Or something like that. I think takes time send a very good long pass in real life.

that's not power bar ,it's player vision.This feature is there in Fifa12 and I guess EA uses it for the CPU AI not the user.
But I guess we needs something like that in PES for both user and CPU.That will improve the individuality by miles.Just like in the video

http://www.youtube.com/watch?v=aWTTIwphjz4

Edit:Also the vision map can be used in positioning,spotting runs by teammates or opponents ,Marking.


Theory is sound. But instead of limiting the distance, I'd rather see a more narrow field of vision for less gifted passers. Meaning:

All players are capable of sending long passes, both aerial and grounded, toward their team mates. Some simply have better vision, their field of view is wider, therefor they can see runs made across the pitch. Fabregas is a good example in your video. Less talented players should have a narrower field of vision depending on the direction they're looking. If they focus to the right of the pitch, they'll miss great runs on the right, as it often happens in football games.
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Re: PES2013 NEWS, DISCUSSION, VIDEOS & SCREENS (Part 3)

Postby Cris ball » Sun May 06, 2012 9:20 pm

Grimm wrote:
nobleknight91 wrote:
Cris ball wrote:About the power bar talk.. For example: Xavi alonso or the legendary long pass of Rafa Marquez, in this cases the power bar size of this players must be a very long power bar with moderated fill speed, because they have to think where put the pass. And players like Pepe or Puyol the size of power bar must be medium with fast fill speed because their work is clear the zone. Or something like that. I think takes time send a very good long pass in real life.

that's not power bar ,it's player vision.This feature is there in Fifa12 and I guess EA uses it for the CPU AI not the user.
But I guess we needs something like that in PES for both user and CPU.That will improve the individuality by miles.Just like in the video

http://www.youtube.com/watch?v=aWTTIwphjz4

Edit:Also the vision map can be used in positioning,spotting runs by teammates or opponents ,Marking.


Theory is sound. But instead of limiting the distance, I'd rather see a more narrow field of vision for less gifted passers. Meaning:

All players are capable of sending long passes, both aerial and grounded, toward their team mates. Some simply have better vision, their field of view is wider, therefor they can see runs made across the pitch. Fabregas is a good example in your video. Less talented players should have a narrower field of vision depending on the direction they're looking. If they focus to the right of the pitch, they'll miss great runs on the right, as it often happens in football games.


yeah man.. CPU IA only, and like you said: we need something like that in PES ... i´m just trying to say that the green area called vision of fabregas in your video, could be represented in PES with differents sizes of power bars... so if the vision map of fabregas is big, Cesc should have a big power bar, and when you search a player who is not near to you be able to send a long pass with good speed by filling the gauge in few seconds. And it depends of stats of each player how fast you can fill the gauge.
Well, sorry for my bad english please help me here guys.. i believe this talk about power bar is so important!

Grimm, maybe the power bar must be shorter with a very slow fill for less gifted passers. also would be nice if radar disapear for this type of players. Or things like that, i´m just dreaming i think... :P
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Re: PES2013 NEWS, DISCUSSION, VIDEOS & SCREENS (Part 3)

Postby Pes_Junkie » Sun May 06, 2012 9:36 pm

What a goal by maicon, hope PES 2013 has them kinda screamers! lol
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Re: PES2013 NEWS, DISCUSSION, VIDEOS & SCREENS (Part 3)

Postby DmxDex » Sun May 06, 2012 10:29 pm

Euro 2012 isnt a good game but it has delivered the best ball drop and crossing ive seen in a football game. If that goes into fifa 13 pes is already behind massively this year. Ball is way to floaty in pes and the crossing is in need of fixing. We need manual crossing. I have finally had enough of the terrible volleys. PES 6 had better volleys. This side volleys is fustrating and needs to go. If konami sorted the ball drop speed out like euro 2012 volleys would work so much better.
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Re: PES2013 NEWS, DISCUSSION, VIDEOS & SCREENS (Part 3)

Postby ian84 » Mon May 07, 2012 2:46 am

Cris ball wrote:About the power bar talk.. For example: Xavi alonso or the legendary long pass of Rafa Marquez, in this cases the power bar size of this players must be a very long power bar with moderated fill speed, because they have to think where put the pass. And players like Pepe or Puyol the size of power bar must be medium with fast fill speed because their work is clear the zone. Or something like that. I think takes time send a very good long pass in real life.


This is interesting.. Since animation of passing, shooting, etc mostly one size fit all, varied power bar speed to express individuality is great to have in that it leaves an illustration that a player react quickly or not..

Regarding player vision.. i am not sure how it will be implemented for human player since we see all pitch area.. :)
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Re: PES2013 NEWS, DISCUSSION, VIDEOS & SCREENS (Part 3)

Postby man1980di » Mon May 07, 2012 5:11 am

Cris ball wrote:About the power bar talk.. For example: Xavi alonso or the legendary long pass of Rafa Marquez, in this cases the power bar size of this players must be a very long power bar with moderated fill speed, because they have to think where put the pass. And players like Pepe or Puyol the size of power bar must be medium with fast fill speed because their work is clear the zone. Or something like that. I think takes time send a very good long pass in real life.


Some good brainstorming in here :)

And I totally agree with the power bar filling slower/faster depending on accuracy stats. Better accuracy means a bit slower fill for better chance of success of putting the ball where wanted, but obviously not too slow to make it unresponsive and laggy making it non-executable. Very good idea.
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Re: PES2013 NEWS, DISCUSSION, VIDEOS & SCREENS (Part 3)

Postby twobobpeeters » Mon May 07, 2012 8:39 am

Grimm wrote:
nobleknight91 wrote:
Bravez wrote:I get you but politely disagreee mate :D

Barca should be extremely difficult to beat because, if represented properly they will be the best team or close to it on the game. However, PES needs to be better in other areas, particularly defending so you can use proper tactics to stop them and beat the on the counter etc. At the moment its almost impossible to stop messi and co when they dribble and yes, passing is too easy. . . 2011 was a step in the right direction imo.

Making passing manual will not solve the barca problem. I love Alan's idea that you can only use teams twice or something per session. I'm a utd fan and that is annoying for me to an extent but it does freshen things up. Or sort out a points system like FIFA where being the best teamon the game means you get bugger all points for beating people and lose far more when you're beaten.

that part is totally wrong.Fifa now uses the 3 points system for win ,1 for draw ,0 for loss ;)

Other than that I agree that PES mustn't lose team individuality for a balanced online play.


I've been saying for a while now that PES needs individuality for teams, not just players.

Detailed team stats, not just an average value of all players on the team. Those stats would boost player individual stats. So a team with good defense team stat would see all players on that team receive an invisible boost to their defensive playing ability. The boost would be invisible in terms of not being reflected on the values of player individual stats, but it would be evident in their ability in the game.

Use more team stats, combine them with team strategies and player individuality, and you get a fair diversity. Because let's face facts here, not a single team in the world is easily beaten these days. Even if you're better on the paper, it takes time and skill to beat even the lower ranking teams.

I believe team stats would have that effect.


are you talking exclusively online here? the only problem i'd have with that from a single player point of view is that it would make modes like master league boring. right now i get fed up, when i play blackburn. i know they'll have that stupid formation with 3 up front and an attacking midfielder directly behind them. Stoke will have everyone as far apart as possible stretching the whole pitch. as good as an innovation this has been in terms of team individuality. it makes the game BORING. they play the same way every time you face that team. i worry that any more cementing of team style/stats would just increase this feeling.

I don't know what the way around it is. one way (which would be completely far off if its even been thought about) would be to have team managers in master league. not nesecarilly managers you can actually see or have names, but some process working in the background that means a particular manager identity is able to affect the way an AI team plays. I'm sure football manager has some sort of algortihm whereabouts the managers 'tactical' stats fight off against the 'team style' stats that are engrained into the code and can be seen in the editor. depending on the strength of each stat allows the ability for the way that team is playing at present to change (kinda like top trumps i guess)... Imagine the scenario, Norwich are relegated to divison 2 playing their 4-4-2 diamond midfield and sit bottom for 3 consecutive seasons... somewhere along the line someone needs to say 'hold on a minute... this isnt working for us, we need to change.' VOILA the invisible PES Tony Pulis takes charge and leads them back up to the 1st division playing his wonderful brand of 'anti-football'...

like i said this probably isnt what you meant... but i just had a brainwave. it would be great if eventually at some point PES was able to do this in single player modes, Master League and Be a Legend would be a much richer experience because of it...

we can dream eh.
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Re: PES2013 NEWS, DISCUSSION, VIDEOS & SCREENS (Part 3)

Postby sigur » Mon May 07, 2012 9:03 am

I don't agree with the passing bar filling in different speeds, in my opinion will be a mess :P I mean, you will need to adapt you for all the players, I think will be more complicated and rare, because you normally have the the sense to the amount of time you push the button in some circumstances, but if you have different filling speeds, think I'm gonna hate it xD I don't know, I prefer the same filling speed for all the players, but obviously more precision with good passing players.

DmxDex wrote:Euro 2012 isnt a good game but it has delivered the best ball drop and crossing ive seen in a football game. If that goes into fifa 13 pes is already behind massively this year. Ball is way to floaty in pes and the crossing is in need of fixing. We need manual crossing. I have finally had enough of the terrible volleys. PES 6 had better volleys. This side volleys is fustrating and needs to go. If konami sorted the ball drop speed out like euro 2012 volleys would work so much better.


Totally agree with the passing in Fifa, actually for this season I bought Fifa instead of Pes, i'm actually a Pes fan :P, and the principal reason was the great passing system in Fifa, I enjoy a lot passing the ball, actually I can do whatever pass I can imaginate and is fantastic, you can be very creative with, for me is one of the best games that I ever played only in terms of passing (and I been playing football games since Goal in NES xD ) so I really hope PES 13 will be a better passing system, because I want to back to Pes :P .....and yes please, manual crossing :P
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Re: PES2013 NEWS, DISCUSSION, VIDEOS & SCREENS (Part 3)

Postby danielrh » Mon May 07, 2012 10:28 am

Tweet from Asim Tanvir (last night)

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Parted ways with @adam_bhatti. He is now off to the airport. Have a good trip, mate. Bring me back...y'know ;)


looking forward to #PES2013 news this week
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Re: PES2013 NEWS, DISCUSSION, VIDEOS & SCREENS (Part 3)

Postby DubVader » Mon May 07, 2012 10:39 am

sigur wrote: I don't agree with the passing bar filling in different speeds, in my opinion will be a mess :P I mean, you will need to adapt you for all the players, I think will be more complicated and rare, because you normally have the the sense to the amount of time you push the button in some circumstances, but if you have different filling speeds, think I'm gonna hate it xD I don't know, I prefer the same filling speed for all the players, but obviously more precision with good passing players.


Totally agree with you mate, this power bar stats related system sounds overcomplicated and a potential nightmare in the heat of the battle, my main worry is my faith in any developer executing such a system correctly, without extended balance pre-testing we will have the same problem of a huge gap in quality between your Barcelona to say Bilbao or Man U to Bolton - this is something that has blighted PES this gen.

Simplicity with a rewarding and deep learning curve is the way to go, like PES of old.
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Re: PES2013 NEWS, DISCUSSION, VIDEOS & SCREENS (Part 3)

Postby bobpes » Mon May 07, 2012 10:58 am

danielrh wrote:Tweet from Asim Tanvir (last night)

Asim Tanvir ‏ @AsimTanvir
Parted ways with @adam_bhatti. He is now off to the airport. Have a good trip, mate. Bring me back...y'know ;)


looking forward to #PES2013 news this week


When should we expect news? Tuesday or wednesday?
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Re: PES2013 NEWS, DISCUSSION, VIDEOS & SCREENS (Part 3)

Postby pando » Mon May 07, 2012 11:50 am

It's also true that "less precision with less skilled players" must be very limited. Else, you have the same passing system as pes 2012. You press a direction, the CPU **** it up in a different way everytime. Is this playing? Would you love it? Stats must be important, but less important than your imput. This is a game. A game is meant to give you full control over your actions. If the game plays for you, then better go see a real match on tv.
One guy first wrote that the CPU should change your direction about 1-2-3 yards or more with less skille dplayers. Are you serious? I want to pass to a certain direction, with a certain power, and the pass go 3 meters to the left? Or 3 meters too long?

Then i guess it's fine the pes 2012 shooting system too. You have no control, but hey, stats count a lot since they alone decide where the ball will go.

The player must ALWAYS have full control over its actions, and just have to adapt its imput to the player stats to achieve the result. This means stats must have a constant, LIMITED and predictable effect over your imput. Means the ball bounces more, is slightly less precise and slower, but once you learn how to compensate these effects, you have full control.

I think it's weird how everyone is complaining about the lack of control and consistency in pes 2012 passing and shooting systems, and then ask for a system that change your imput so much and so randomly.
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Re: PES2013 NEWS, DISCUSSION, VIDEOS & SCREENS (Part 3)

Postby gu3rr3ir0 » Mon May 07, 2012 1:06 pm

The problem is that the more freedom we have the less rewarding it becames. In the past games on PS2, the passing was automated but stat wise, ie. if you pass with Xavi a through ball, you know you´ll hit 8 in 10 passes, but if you use Busquets, you will only hit 3 or 4 out of 10. The same goes to shooting, and everythig else, like tricks, and the abbility to turn faster or slower. And that was rewarding because you know you can do whatever you want if you have the right player. Not the case nowadays since the randomness. I know in PES 5 or 6 that with adriano if i have an opening near the area if a shoot with the right power it will be a goal for sure.

In this Gen everything is to random, the shoot should always go with the amount of power you selected and take the direction you choose, but depending on their power, positioning, curve, and accuracy stats, it should define if the ball goes very wide or not, and use the think i talked about before, like if its ronaldo shooting the ball should go with power and accuracy, 8 out of 10 times, the other 2 will go very wide but at least to the direction you choose.

There was a video of Fifa when they "said" they will apply individuality in FIFA 11, that was a good explanation of this system. They shoot with a less skilled player and the ball goes most of the times wide of the spot you choose, and with a skilled player the ball goes almost all the time in the spot you choose. If anyone knows what the video is please post it as i can´t seem to find it ( its one where the player are red and blue)
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Re: PES2013 NEWS, DISCUSSION, VIDEOS & SCREENS (Part 3)

Postby tomjaz » Mon May 07, 2012 1:12 pm

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Re: PES2013 NEWS, DISCUSSION, VIDEOS & SCREENS (Part 3)

Postby Bravez » Mon May 07, 2012 1:24 pm

pando wrote:It's also true that "less precision with less skilled players" must be very limited. Else, you have the same passing system as pes 2012. You press a direction, the CPU **** it up in a different way everytime. Is this playing? Would you love it? Stats must be important, but less important than your imput. This is a game. A game is meant to give you full control over your actions. If the game plays for you, then better go see a real match on tv.
One guy first wrote that the CPU should change your direction about 1-2-3 yards or more with less skille dplayers. Are you serious? I want to pass to a certain direction, with a certain power, and the pass go 3 meters to the left? Or 3 meters too long?

Then i guess it's fine the pes 2012 shooting system too. You have no control, but hey, stats count a lot since they alone decide where the ball will go.

The player must ALWAYS have full control over its actions, and just have to adapt its imput to the player stats to achieve the result. This means stats must have a constant, LIMITED and predictable effect over your imput. Means the ball bounces more, is slightly less precise and slower, but once you learn how to compensate these effects, you have full control.

I think it's weird how everyone is complaining about the lack of control and consistency in pes 2012 passing and shooting systems, and then ask for a system that change your imput so much and so randomly.


Pando, you're missing the point. Stat based passing an shooting wouldn't be "random" like it is in 2012. It seems stats are irrelevant in 2012. Did you ever play the PS2 games and enjoy them? These games were heavily stat based, you aim for top corner and gerrard will be very close or hit it a lot of the time but spearing wont, more likely to hit it too high or wide. Not wide passed the other post or miles from where you pointed, still in that direction just not exactly where you wanted it.

2013 needs to have the ability to put the ball were ever you want it but then affected by stats. Example you want to thread a ball through a 2 yard gap. Misplacing it, even half a yard either side means a defender will get an outstretched leg on it. you play that pass with xavi and he makes it 8/10 times so long as you get the weight and direction 70-80% right, so you have margin for error due to his high passing ability. With busquets, you have to get the direction, power etc 93% correct or something otherwise theres a high % chance it will be that half yard either side.

So that doesn't mean the pass is hugely affected and always played too heavy or straight to the defender, it just means you have less margin for error so you can really feel the difference between each player. It will just affect how easy it is for the receiving player to collect the ball etc because it will be in his stride with perfect weight with better players, where as other it just might be a tiny bit ti hard so you have to use R2 to control it.

These are subtle differences in passes depending on who you're using meaning you'll only try really difficult balls with players who can play them if you want a high % completion. I doesn't mean the ball will just randomly go where ever and lower players will miss every pass.
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Re: PES2013 NEWS, DISCUSSION, VIDEOS & SCREENS (Part 3)

Postby ShadyKnight » Mon May 07, 2012 1:26 pm

tomjaz wrote:http://www.games4all.it/articolo/fifa-13-immagini-inedite-del-nuovo-gioco-foto/31121/


A bit off-topic but I'm eager to see FIFA's next-gen engine. I've never felt comfortable with their visual style this gen. The long arms, the weird faces, the rubbery-ness of it all doesn't gel with me. Hopefully their next-gen engine is a huge departure from this gen as much as their XBOX360/PS3 games were visually different from the XBOX1/PS2 games.
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