pando wrote:It's also true that "less precision with less skilled players" must be very limited. Else, you have the same passing system as pes 2012. You press a direction, the CPU **** it up in a different way everytime. Is this playing? Would you love it? Stats must be important, but less important than your imput. This is a game. A game is meant to give you full control over your actions. If the game plays for you, then better go see a real match on tv.
One guy first wrote that the CPU should change your direction about 1-2-3 yards or more with less skille dplayers. Are you serious? I want to pass to a certain direction, with a certain power, and the pass go 3 meters to the left? Or 3 meters too long?
Then i guess it's fine the pes 2012 shooting system too. You have no control, but hey, stats count a lot since they alone decide where the ball will go.
The player must ALWAYS have full control over its actions, and just have to adapt its imput to the player stats to achieve the result. This means stats must have a constant, LIMITED and predictable effect over your imput. Means the ball bounces more, is slightly less precise and slower, but once you learn how to compensate these effects, you have full control.
I think it's weird how everyone is complaining about the lack of control and consistency in pes 2012 passing and shooting systems, and then ask for a system that change your imput so much and so randomly.
Pando, you're missing the point. Stat based passing an shooting wouldn't be "random" like it is in 2012. It seems stats are irrelevant in 2012. Did you ever play the PS2 games and enjoy them? These games were heavily stat based, you aim for top corner and gerrard will be very close or hit it a lot of the time but spearing wont, more likely to hit it too high or wide. Not wide passed the other post or miles from where you pointed, still in that direction just not exactly where you wanted it.
2013 needs to have the ability to put the ball were ever you want it but then affected by stats. Example you want to thread a ball through a 2 yard gap. Misplacing it, even half a yard either side means a defender will get an outstretched leg on it. you play that pass with xavi and he makes it 8/10 times so long as you get the weight and direction 70-80% right, so you have margin for error due to his high passing ability. With busquets, you have to get the direction, power etc 93% correct or something otherwise theres a high % chance it will be that half yard either side.
So that doesn't mean the pass is hugely affected and always played too heavy or straight to the defender, it just means you have less margin for error so you can really feel the difference between each player. It will just affect how easy it is for the receiving player to collect the ball etc because it will be in his stride with perfect weight with better players, where as other it just might be a tiny bit ti hard so you have to use R2 to control it.
These are subtle differences in passes depending on who you're using meaning you'll only try really difficult balls with players who can play them if you want a high % completion. I doesn't mean the ball will just randomly go where ever and lower players will miss every pass.