Elder Scrolls V: Skyrim

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Re: Elder Scrolls V: Skyrim

Postby ithakaspielbox » Thu Nov 10, 2011 3:01 pm

ShadyKnight wrote:I've never bought a game like this before but I'm really getting tempted. This might be the game to replace PES as the "all-year round" title that has sorely been missing for the past few years for me at least.



maybe you try to borrow it first from someone (or maybe there are other ways in the shops in UK) and then give it a go, just to see if games like this are suiting yourself.

the elder scrolls series consume a huge amount of time, I remember playing the elder scrolls:morrowind on xbox for over 200 hours, so if you are willing to kind of 'loose' yourself in a game and have only a little affinity to open world games: there you are sir :)
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Re: Elder Scrolls V: Skyrim

Postby ShadyKnight » Thu Nov 10, 2011 3:09 pm

Eurogamer Review. Wonderfully written and spoiler-free. Its actually given me a better idea of what to expect from the game.

We can't start at the beginning, of course.

Bethesda hasn't shown the opening scene of Skyrim's anonymous prisoner at preview events and - if you've been sensible enough to stay away from YouTube in recent weeks - it's one you'll be glad you waited for. Likewise, in this review we'll promise to tread gently around the story of a world that is far too rich to be spoiled in words.

And what strikes you very early on in Skyrim is that the world itself is the story. As you work through the game, the discoveries and side quests that pepper the map become compelling explorations, and the world map that initially appears vast for vastness' sake simply comes alive. Focusing on the "main quest" becomes an exercise in futility - everything feels connected and worthy of its place in the world, even if only tangentially connected to the game's overall arc.

Skyrim province lies in the far north of The Elder Scrolls' fantasy world. It's a cold and mountainous region, struggling with its own civil war as it battles the external terrors of an ancient threat. As a Dragonborn, your character possesses both the soul of a dragon and the ability to speak their language in the form of powerful dragon shouts.

At its heart, the story of Skyrim is one of sadness, uncertainty and the selfishness that often underpins the communal strive for the greater good of a revolution. You're clearly every inch the hero of the day, blessed with the potential for extraordinary power. But amongst the conflicting storylines, nothing seems guaranteed.

As Skyrim struggles for its independence, it comes as no surprise to discover that there are those more interested in first ensuring that their own interests ally with that of the inevitable new world order. There's the treachery of wizards, who can't help but meddle in the power of things they can't understand. Assumed enemies turn out to be as perplexed at world events as you and your comrades, and fragile alliances for a common interest develop.

The end result is to leave you feeling heroic, yet vulnerable to both the world around you and the fickle motivations of its inhabitants (while also compelled to see things through to the end). That's an extraordinary achievement in itself. Success by no means feels like a given and, to my mind, only Ico has truly captured that same sense of fearful and uncertain heroism before.

"The end result is to leave you feeling heroic, yet vulnerable to both the world around you and the fickle motivations of its inhabitants."

Composer Jeremy Soule's reliably outstanding handiwork adds an essential, subtle backdrop to Skyrim that contrasts with previous Elder Scrolls outings. The imperial pomp of Oblivion's music - while perfectly suited to the setting of that game - has been replaced by something far gentler and more fragile. It's an ethereal, pastoral fantasy score that's both stirring and sad.

Skyrim itself is a world of eternal winter, where foxes pad through the snow and the northern lights shimmer in the night sky. There's certainly no question that the misty mountain setting, complete will swirling fog and high-altitude snowstorms, has allowed Bethesda's technicians to pull off an extraordinary feat.

But, close up, Skyrim's textures may shock those expecting a generational leap from Oblivion - a game that stunned at release but whose un-modded visuals I believe live on more fondly in the mind than in the flesh. However, while Skyrim's trees have rough edges, its woods are unrivalled in fantasy.

This focus on grandeur over granularity is most evident in the city of Markath, with its leering architecture hewn from the solid rock of the mountains, where waterfalls spill around the buildings. In the courtyard of the College of Winterhold, an angelic statue, arms spread open, bathes in the snowstorms while blue arcane beams reach into the skies all around.

Despite the wintry Nordic theme, there are more subtle strokes that differentiate places from one another. Reaching High Hrothgar - where you're called to develop your dragon shouts by a booming chant of the Greybeards that resonates throughout the land - involves a culturally reverential ascent of a flight of 7000 stairs carved into the mountainside.

The more distinctive visual extremes of Skyrim are to be found underground, amongst the ruins and dungeons littered throughout this vast world. Some of these labyrinths are capable of absorbing an entire evening's play on their own as you fearfully explore amongst the crumbling, dusty ledges, the soft clitter-clatter of skeletal feet echoing around you before the inevitable assault begins.

"There's a tremendous sense of connection between caster and cadaver, and the effects themselves are breathtaking."

In arcane combat, there's a tangible, almost physical sense of feedback from the hiss of a furnace just before those jets of flames engulf your enemies. Thunder echoes quietly in the aftermath of the electrical storm that flows from your fingertips. There's a tremendous sense of connection between caster and cadaver, and the effects themselves are breathtaking. Throughout one evening in the game I stood in the mountains beside a peaceful village, gleefully working through my repertoire of magic tricks while the locals slept below (uneasily, no doubt).

The melee combat is less perfected, but has nevertheless been evolved. Those who specialise in it may not be left feeling quite as satisfied as those who prefer to dabble in the darker arts, but it's still a sweeter deal than the rote, block-and-retaliate combat of Oblivion. Enemies will circle and prod at your defences more effectively, displaying a little more intelligence when exploiting your weaknesses. A similar degree of refinement has been made to Bethesda's famously floaty third-person animations.

On the thorny issue of enemy scaling, you will certainly face insurmountable enemies in your travels - but with the trade-off that you will later destroy them with righteous firepower as you evolve your character. And of those fearsome creatures, the dragons themselves - whose souls are so essential to enhancing your dragon shouts - aren't the nuisance feared by some, instead acting as grandiose events that breathe further life into the world. You'll want to save the cities and people from their wrath.

A process that would have been agonising in Oblivion becomes an open joy in the elegant design of Skyrim's interface. Bookmarked spells allow players to switch from bow to axe to healing powers with a flick of the d-pad as you adapt your combat to a dragon's path through skies and forests.

Skyrim's perks system is presented with equal beauty in the constellation star-signs of the various paths, from Alchemy to Destruction magic or even the deeper virtues of Lockpicking. Go deep into shock perks to unlock the disintegration of the nearly-dead, or invest in Enchanting to add more than one effect to your equipment.

For those who want to experience more of any RPG than their tolerance for stat-planning will usually allow, there's great satisfaction to be had in making use of every game mechanic in order to increase your overall level. But those who wish to specialise and truly master a particular play-style through carefully planned perks will still feel compelled to do so with multiple characters. And then there's crafting.

"Story opportunities present themselves not just from the chatter of villagers around you, but from the vignettes presented as you reach new locations."

Alvor the blacksmith, my new friend, boss and mentor, seems oblivious to the turmoil taking place outside of Riverwood. There's always a hard day's work to be done, after all, and you can't help feeling he'd like you to concentrate a little more on perfecting your crafting than your combat. Though the crafting system in Skyrim amounts to little more than providing the raw ingredients and setting the process in motion, it gives a greater sense of ownership to that new blade. It's a system that will bring no end of satisfaction to the hunter-gatherer who wants something more in return for their efforts in the feral tundra or the sky-high mountain mines.

While characters now embark on a more convincing daily schedule - Alvor himself moves purposefully from forge to grindstone at whatever pace matches the job at hand - they're also more believable by virtue of the brevity of their dialogue. The evolving stories of the people of Skyrim are articulated more succinctly, making for a deeper and richer engagement with the player. Subtitles are disabled by default, and however prone to skipping dialogue you may typically find yourself in a narrative-heavy RPG, I'd urge you to hold back from your instincts and enjoy the much improved voice-acting and exposition of Skyrim's character stories.

Story opportunities present themselves not just from the chatter of villagers around you, but from the vignettes presented as you reach new locations. Arriving in one town, you're presented with an execution scene. Warned that interfering with an execution-in-progress is a serious crime, you'll struggle to resist the temptation to cause havoc anyway. Should you give in to that temptation, the prisoner will attempt to escape and be brought down by the guards, before the wrath of the town descends upon you. You can't say you weren't warned.

During your work for the Thieves Guild, you'll be tasked with infiltrating a home that seems under the perpetual watch of the guard manning the city gates; picking the lock is impossible to do out of plain sight. At this point, you realise that the house can only be accessed in broad daylight and the theft conducted under the nose of a charitable man living in a city consumed by corruption and racketeering. You are a thief though, and you will take those few treasured possessions of the last good man in Riften while he tends to his fireplace. Won't you?

Amongst all of these interactions and branching quest-lines, at the forefront of many players' minds will be the bugs that have plagued some of Bethesda's epic titles. While I'd never recommend abandoning the RPG mantra of saving often, I will note that in my play-through to date, no quest objects have mysteriously vanished, and a wrong word at the wrong time has yet to leave a critical character with an unbreakable silent disposition towards me. For want of a key, I've not found myself trapped underground for all eternity.

In weaving together the extraordinary craftsmanship evident in the music, storytelling, adventure and world design of Skyrim, Bethesda has created a very special game indeed - one that's likely to remain in the affections of gamers for many years to come.

It evokes a word that's overused in reviewing of all kinds: one that's best kept in the cellar in a plainly marked box and reserved only for the most special of occasions. For Skyrim though, I'd like to blow the dust off it, open up the lid, and enjoy a masterpiece with you.

10 / 10
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Re: Elder Scrolls V: Skyrim

Postby ShadyKnight » Thu Nov 10, 2011 3:11 pm

ithakaspielbox wrote:
ShadyKnight wrote:I've never bought a game like this before but I'm really getting tempted. This might be the game to replace PES as the "all-year round" title that has sorely been missing for the past few years for me at least.


maybe you try to borrow it first from someone (or maybe there are other ways in the shops in UK) and then give it a go, just to see if games like this are suiting yourself.

the elder scrolls series consume a huge amount of time, I remember playing the elder scrolls:morrowind on xbox for over 200 hours, so if you are willing to kind of 'loose' yourself in a game and have only a little affinity to open world games: there you are sir :)


I think I might rent it. Or buy it and then return it within 30 days if its not to my taste.
Steve Austin wrote:“You people get up every morning, you throw a ham and cheese sandwich in a metal lunchbox, you punch a time clock, you let some jack-off yell at you for nine hours, then you punch out and go home to some hag. I’ll never do that, man”
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Re: Elder Scrolls V: Skyrim

Postby danny275 » Thu Nov 10, 2011 4:33 pm

It'll be worth it Shady :mrgreen:

I'll probably have mine next week :D
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Re: Elder Scrolls V: Skyrim

Postby Silverstone » Thu Nov 10, 2011 5:06 pm

ShadyKnight wrote:
ithakaspielbox wrote:
ShadyKnight wrote:I've never bought a game like this before but I'm really getting tempted. This might be the game to replace PES as the "all-year round" title that has sorely been missing for the past few years for me at least.


maybe you try to borrow it first from someone (or maybe there are other ways in the shops in UK) and then give it a go, just to see if games like this are suiting yourself.

the elder scrolls series consume a huge amount of time, I remember playing the elder scrolls:morrowind on xbox for over 200 hours, so if you are willing to kind of 'loose' yourself in a game and have only a little affinity to open world games: there you are sir :)


I think I might rent it. Or buy it and then return it within 30 days if its not to my taste.


Like you I've never played these games before. I'm going to pick this up though. Looks terrific.
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Re: Elder Scrolls V: Skyrim

Postby martyl2 » Thu Nov 10, 2011 7:48 pm

ShadyKnight wrote:
ithakaspielbox wrote:
ShadyKnight wrote:I've never bought a game like this before but I'm really getting tempted. This might be the game to replace PES as the "all-year round" title that has sorely been missing for the past few years for me at least.


maybe you try to borrow it first from someone (or maybe there are other ways in the shops in UK) and then give it a go, just to see if games like this are suiting yourself.

the elder scrolls series consume a huge amount of time, I remember playing the elder scrolls:morrowind on xbox for over 200 hours, so if you are willing to kind of 'loose' yourself in a game and have only a little affinity to open world games: there you are sir :)


I think I might rent it. Or buy it and then return it within 30 days if its not to my taste.


Definitely worth a buy Shady. I was never big into RPGS until Oblivion was my first PS3 game. It truly was a fanstatic gaming experience. You are guaranteed to lose yourself in the game.
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Re: Elder Scrolls V: Skyrim

Postby Thommohawk » Thu Nov 10, 2011 8:00 pm

Elder Scrolls games are the sort of game that you could play religiously for years to lose yourself in very easily and still find new things! I love just exploring the wilderness in these games in the idyllic landscapes to the peaceful backdrop of the calming music....you don't play a game like this as much as you experience it. Yet unlike Metal Gear Solid everything you see and do in these games are totally in gameplay for you to discover on your own and in your own time. So you'll probably miss a few things. But the things you do discover on your own make you go holy crap consistently.
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Re: Elder Scrolls V: Skyrim

Postby ShadyKnight » Thu Nov 10, 2011 8:05 pm

Are you sure you guys aren't in the employ of Bethesda? :lol:

The will for me to purchase this game is strong!
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Re: Elder Scrolls V: Skyrim

Postby nobleknight91 » Thu Nov 10, 2011 9:11 pm

I really don't know anything about that game ............ can any one tell me the idea of it ?
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Re: Elder Scrolls V: Skyrim

Postby nobleknight91 » Fri Nov 11, 2011 2:28 am

I understand it now but does it have online multiplayer ?
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Re: Elder Scrolls V: Skyrim

Postby danny275 » Fri Nov 11, 2011 2:50 am

nobleknight91 wrote:I understand it now but does it have online multiplayer ?


No, just single player
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Re: Elder Scrolls V: Skyrim

Postby Silverstone » Fri Nov 11, 2011 2:53 am

Sure is getting some incredible reviews and scores on metacritic :shock:
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Re: Elder Scrolls V: Skyrim

Postby nani17 » Fri Nov 11, 2011 3:01 am

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Re: Elder Scrolls V: Skyrim

Postby martyl2 » Fri Nov 11, 2011 4:09 pm

Silverstone wrote:Sure is getting some incredible reviews and scores on metacritic :shock:


Truly a series that always lives up to the hype. So vast, so much to do yet does not seem overwhelming.
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Re: Elder Scrolls V: Skyrim

Postby Shakesuk » Fri Nov 11, 2011 7:10 pm

I'm really enjoying it at the moment. I was a big oblivion fan and I think this is a step up personally, from what I've played so far.

I might be alone in thinking that some of the anomalies the game brings are part of its charm, a lot of things about it are completely unrealistic and yet part of me wouldn't have it any other way. It's an odd game in that sense because nearly everything else I play of similar vein, would have me almost demanding as much realism as possible.

I dont think it's a 10 like the eurogamer review, but for me (unless it really falters later on in the game) it's neck and neck with Batman AC as being my game of the year.
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Re: Elder Scrolls V: Skyrim

Postby Silverstone » Fri Nov 11, 2011 8:19 pm

Had a couple of hours with this. Beautiful experience so far. The music 8-) So much depth -- haven't got a clue what I'm doing to be honest :oops: but really enjoying it :D
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Re: Elder Scrolls V: Skyrim

Postby danny275 » Sat Nov 12, 2011 3:15 am

Silverstone wrote:Had a couple of hours with this. Beautiful experience so far. The music 8-) So much depth -- haven't got a clue what I'm doing to be honest :oops: but really enjoying it :D


I was the same with Oblivion. Spent so much time just exploring 8-)

There's no other games like them. I could roam around for hours and not notice
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Re: Elder Scrolls V: Skyrim

Postby Silverstone » Sat Nov 12, 2011 4:21 pm

danny275 wrote:
Silverstone wrote:Had a couple of hours with this. Beautiful experience so far. The music 8-) So much depth -- haven't got a clue what I'm doing to be honest :oops: but really enjoying it :D


I was the same with Oblivion. Spent so much time just exploring 8-)

There's no other games like them. I could roam around for hours and not notice


Very true. I messed around for about 8 hours yesterday on foot and only completed 1 quest :lol: Lovely details in the game. Feels more like an interactive novel than a game to be honest.
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Re: Elder Scrolls V: Skyrim

Postby Thommohawk » Sun Nov 13, 2011 8:21 pm

I played Oblivion for years and only ever touched a handful of the main story missions....that should give an idea of the sheer depth and breadth of these games! It is probably the 1 game series that is literally a role playing game to the fullest degree as you are literally dropped into this vast open world with as little background as possible and you're left to your own devices to do what you please without hardly any direction of what to do and you make your own way and make your own adventure - and in that moment you feel what your character feels: confused, disorientated, overwhelmed....but at the same time excited and free in a world full of possibilities and things to unearth off the beaten track as well as on it....that's the beauty of Elder Scrolls.
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Re: Elder Scrolls V: Skyrim

Postby nani17 » Mon Nov 14, 2011 5:29 pm

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