DLC/Prequel Data issues - an explanation

Anything related to the editing and modification of Pro Evolution / Winning Eleven's graphics and presentation.

DLC/Prequel Data issues - an explanation

Postby Rob » Sun Sep 23, 2012 11:58 pm

Hey everyone,

As I'm sure most of you will have noticed or heard about, there is a problem with items in the Edit Mode after using either the prequel data to retrieve items from PES2012 and/or following the installation of the DLC.

Here's a run down of our experiences and what we have found can get around the issue.

THIS NOT A FIX – merely a work around, more on why later

When beginning our Option File on Thursday evening the plan was to make use of the prequel data function, probably for the first time in an OF I have built before, but we intended to do this as all of the info we had received from Konami and from what we had seen in preview code told us that 90% of the edit mode was the same set-up as PES2012! So, in the run up to PES2013 we decided to get a step ahead and build most of what we wanted for PES2013 in PES2012, this included stadiums, team kits, squads, stats, faces a whole gambit of stuff to be frank. I'm including this information so that you can understand why we wanted to use prequel data. Normally I would avoid it all together but this year we had additional information which lead us to believe it was worth trying.

We had several parts of the OF built between a few of us and in quite a few accounts on our PS3s, just to keep things organised, this would allow us to work through the OF section by section ensuring each area was dealt with as we went.

Upon receiving the news that the "day 1" DLC was available the night of (European) release we had also received word, as with most of you, that we had a European BLES this year rather than a standalone UK BLES as we had all been led to believe. As soon as we got word of this we felt it best to install the "day 1" DLC. It goes without saying that the vast majority of the community would also take this action! After all, who doesn't want the addition 3 La Liga stadiums and an update to 37 Licensed team’s kits, right?

Of course, the last few years have taught us with DLCs etc that if your PES is working on a different Data Pack to the Data Pack of the OF you want to install you’re going to have issues. This is why we installed the DLC and announced on Twitter that users of the OF MUST download the DLC before installing the OF, we wanted to make sure everyone who wanted the OF wasn't going to have issues when loading PES2013.

**You would have received a message informing you that the game couldn't load the edit data as it was from a different version!**

Following installation of the DLC we carried on, not knowing about this issue until word came filtering through that there was some kind of prequel data issue. We have now discovered that the issue does not lay in the prequel data. The issue is with the DLC.

We have found that if you start PES2013 without the DLC installed you will be able to export teams and alter formations and players to your heart's content. Then by installing the DLC and using prequel data, upon exporting some teams and editing some players and/or formations your game will freeze forcing you to switch off your PS3 and reload to the last save of your edit data.

This is where we needed to find a solution! How do we get around this? Here is what we did today:

Deleted Data Pack (DLC)
Restarted PES2013
Implemented prequel data from PES2012
exported our teams that we intended for the OF
Exited edit mode without saving
Re-installed the DLC
Re-started PES2013
Imported our teams
Saved the edit data
Job done

We have had to do this several times with different leagues, teams, and other data so as to rescue it and actually use items we have spent a lot of time building to a high standard – even if we do say so ourselves!

All in all it has taken hours to get one league of 18 teams into PES2013 from PES2012. Although this was still quicker than creating the entire league all over again from nothing!
We don’t recommend that you try this yourself, unless you really want to! This is exactly why WENB set up an editing team after all!!

So why did we exit without saving the edit data?

When you save your edit data without the DLC you are saving data from V1.00 of PES2013! Once you install the DLC you will have changed your game data (or Data Pack as it’s called on your XMB) to a later version of PES2013. If you then try to reopen edit mode, you will be asked if you want to overwrite your edit data save. This will then mean that you will not be able to export any more teams because the DLC is what holds the "bug".

Why has it taken so long for us to get back to you?

As Steve said earlier in another thread, we wanted to be certain about what was going on and where the problem lies! We began having this issue on Friday morning around 5am after we all pulled an all-nighter to ensure we had all of the teams, and items we wanted for the OF. We have since been rebuilding to add to the Base File and finally found the solution above.

We have had to re-build our OF whilst finding a solution to this and it has involved hours of exporting, saving, importing, deleting and re-installing. As it stands the OF is back on track for this Friday, as Adam has also said elsewhere on these boards. We will finally be able to add to the Base File released on Thursday/Friday.

I know this seems like quite a complicated subject and some of you may be thinking why cant I just delete the DLC and install the OF. If your delete your DLC you will revert back to V1.00 of PES2013 game data. Our OF is being built on the post DLC version of the Data Pack. This is so that none of you need to do anything except be patient for the OF and then install it.

Our plan, originally was to release Team Packs to add to the OF so that you guys can tailor your PES with the leagues you wanted. This plan is still very much on! We will be able to build team packs in the earliest version of the data pack and then release Team Packs for you to download and install.

How can we do this? The game will allow you to install edit data from an earlier version but not from a later version. For example, if you had version 5.0 and we were using Version 4.0, you will be able to install this save data as the game will update your files to the later version. If however, you are using version 5.0 and we were creating things on version 6.0 you will NOT be able to add this save data to your own games, as the game will not be able to "downgrade" the save data to an earlier version.

As I have stated above this is NOT a fix, just a work around the only fix will come from a Konami update, although it is uncertain as to whether this kind of update is even possible let alone forthcoming.

I hope this explains things and the issues we (including you) have been having. If not then please ask questions and we will do our best to explain better!

The message is, do not worry about being able to use OFs from us. We at WENB, as ever, have you covered!!

Thanks,

Your WENB editing team :)
Follow us on Twitter: @WENBediting
User avatar
Rob
KMN Staff
KMN Staff
 
Posts: 476
Joined: Mon Aug 16, 2010 8:09 pm
Location: PES's editing section
PSN: vinnie08
Twitter: @WENBediting

Re: DLC/Prequel Data issues - an explanation

Postby mrgametight » Mon Sep 24, 2012 12:11 am

So you add the prequel data, export the teams you want to use in the option file and then DONT save the edit data and just back out of edit mode.

Then you go and install the DLC.

After that is installed you add the teams you exported by importing them back into the game. Then you finally save the edit data?

And then what you go and delete the DLC again and repeat the above steps so you can add more teams?
User avatar
mrgametight
Ballboy
Ballboy
 
Posts: 79
Joined: Thu Sep 16, 2010 12:54 pm

Re: DLC/Prequel Data issues - an explanation

Postby Rob » Mon Sep 24, 2012 12:17 am

Yup

in a nut shell mate!

Mental eh?
Follow us on Twitter: @WENBediting
User avatar
Rob
KMN Staff
KMN Staff
 
Posts: 476
Joined: Mon Aug 16, 2010 8:09 pm
Location: PES's editing section
PSN: vinnie08
Twitter: @WENBediting

Re: DLC/Prequel Data issues - an explanation

Postby Bogo » Mon Sep 24, 2012 12:19 am

Are the Kits (styles etc.), boots, faces (and so on) correct if you use this method?
User avatar
Bogo
 
Posts: 5
Joined: Fri Sep 21, 2012 10:01 pm

Re: DLC/Prequel Data issues - an explanation

Postby mrgametight » Mon Sep 24, 2012 12:21 am

Insane indeed. now that is some dedication. I know it is quicker doing it that way in the long run rather than creating whole leagues from scratch but man thats crazy.

I hadn't planned on using prequel data this year for my US file as it caused me a bunch of troubles last year. Problem with prequel data as well is it keeps Last years skills for the player. So I had to go through every team in the game last year and default ONLY the players skill attributes so that they had the current years stats and not last year's stats...now that was a pain too.
User avatar
mrgametight
Ballboy
Ballboy
 
Posts: 79
Joined: Thu Sep 16, 2010 12:54 pm

Re: DLC/Prequel Data issues - an explanation

Postby Steve » Mon Sep 24, 2012 12:24 am

Bogo wrote:Are the Kits (styles etc.), boots, faces (and so on) correct if you use this method?


Rob will be the guy to answer that one for you, but i don't think he'll be around until tomorrow now ( i might be wrong ! )
Don't take my word on it, but it seems that, from what Rob has done tonight, they still should be, but let me clarify that with him before i claim it to be gospel...

Hopefully we'll get an answer to you as soon as ! :)
Impossiburu !
User avatar
Steve
KMN Staff
KMN Staff
 
Posts: 1585
Joined: Tue Apr 21, 2009 12:36 am
Location: Kent, England
PSN: dimebolt_1976

Re: DLC/Prequel Data issues - an explanation

Postby Bogo » Mon Sep 24, 2012 12:26 am

No Problem, i can wait.
Thanks for the Support! ;)
User avatar
Bogo
 
Posts: 5
Joined: Fri Sep 21, 2012 10:01 pm

Re: DLC/Prequel Data issues - an explanation

Postby marshall » Mon Sep 24, 2012 1:57 am

I did something like this,I exported the 18 teams I wanted in without the DLC installed afer I installed the prequel dara and then installed the DLC just like you disd, I even did not save the file at first but it corrupted a later
2012/2013: The start of a new era at Aston Villa - Paul Lambert's Claret and Blue Army

or should that be Paul Lambert's Lime Green Army
User avatar
marshall
Reserve Team
Reserve Team
 
Posts: 727
Joined: Fri Apr 10, 2009 10:59 pm
Location: Solihull
PSN: marshallavfc

Re: DLC/Prequel Data issues - an explanation

Postby marshall » Mon Sep 24, 2012 1:58 am

I did something like this, I exported the 18 teams I wanted in without the DLC installed afer I installed the prequel dara and then installed the DLC just like you did, I even did not save the file at first but it corrupted a later
2012/2013: The start of a new era at Aston Villa - Paul Lambert's Claret and Blue Army

or should that be Paul Lambert's Lime Green Army
User avatar
marshall
Reserve Team
Reserve Team
 
Posts: 727
Joined: Fri Apr 10, 2009 10:59 pm
Location: Solihull
PSN: marshallavfc

Re: DLC/Prequel Data issues - an explanation

Postby moeom » Mon Sep 24, 2012 2:08 am

WOW! What a work around. Good stuff you guys found it.

One question though, if you import ONLY team info, does it create the same freezing problem? It might be that the players in the Import Information is creating the problem stated.
PES 2013: Talk is Cheap!
User avatar
moeom
International
International
 
Posts: 2163
Joined: Thu Mar 19, 2009 4:11 am
Location: Back in Montreal
PSN: CrookdMoe
Twitter: @Moe_Sakr

Re: DLC/Prequel Data issues - an explanation

Postby gazwefc » Mon Sep 24, 2012 10:10 am

Did this effect league emblems? I have no emblems for the English competitions, Italian competitions etc.
gazwefc
 
Posts: 11
Joined: Mon Sep 28, 2009 7:15 pm

Re: DLC/Prequel Data issues - an explanation

Postby Rob » Mon Sep 24, 2012 12:00 pm

moeom wrote:WOW! What a work around. Good stuff you guys found it.

One question though, if you import ONLY team info, does it create the same freezing problem? It might be that the players in the Import Information is creating the problem stated.


The freezing issue remains the same, no matter what part of the prequel data you insatll in PES2013. We have been able to retreieve stadiums via export following installation of prequel data and the DLC but not teams. It seems that there are some teams which will freeze on export but other wont. For example the fisrt tema in PES League list, sorry I forget the fake name but in our OF it is Bayer LEverjusen will freeze at 91% export, other will freeze at 7%, 57%, 5 % and so on.

Whats more some teams will freeze during editing of formations and some players will freeze too. I have also discovered that freezing will occur when you move between section sof the edit mode i.e. from the main edit mode screen into save data or league structure.

I am almost certain it is to do with the implementation of the prequel data along witht he DLC, the DLC updates aspects of the edit mode - adds stadiums to aloocate for one but some how the prequel data upsets things which is why you need to implement prequel data and export your teams before installing the DLC.
Follow us on Twitter: @WENBediting
User avatar
Rob
KMN Staff
KMN Staff
 
Posts: 476
Joined: Mon Aug 16, 2010 8:09 pm
Location: PES's editing section
PSN: vinnie08
Twitter: @WENBediting

Re: DLC/Prequel Data issues - an explanation

Postby Rob » Mon Sep 24, 2012 12:02 pm

marshall wrote:I did something like this, I exported the 18 teams I wanted in without the DLC installed afer I installed the prequel dara and then installed the DLC just like you did, I even did not save the file at first but it corrupted a later


Yes the issue is the installation of the DLC, as ive said above without the DLC there is no issue with freezing or at least, to me/us there hasnt been. If you can play PES2013 without the DLC then you shouldnt find an issue but what makes this worse is that everyone wants the DLC!!

So you either go without, or we put up with this as best we can, unfortunatley.

I'd love to think thre is a fix, but you just never know the next DLC, transfers i belive may resolve the issue, it may need a patch from Konami, i just dont thave the technical know how to be able to say one way or the other.
Follow us on Twitter: @WENBediting
User avatar
Rob
KMN Staff
KMN Staff
 
Posts: 476
Joined: Mon Aug 16, 2010 8:09 pm
Location: PES's editing section
PSN: vinnie08
Twitter: @WENBediting

Re: DLC/Prequel Data issues - an explanation

Postby Rob » Mon Sep 24, 2012 12:03 pm

gazwefc wrote:Did this effect league emblems? I have no emblems for the English competitions, Italian competitions etc.


If you have competition emblems in your PES2012 you should be asked if you want to use emblems whilst going through the prequel data process. If you have no emblems in PES2012, PES2013 will not ask you if you want them!
Follow us on Twitter: @WENBediting
User avatar
Rob
KMN Staff
KMN Staff
 
Posts: 476
Joined: Mon Aug 16, 2010 8:09 pm
Location: PES's editing section
PSN: vinnie08
Twitter: @WENBediting

Re: DLC/Prequel Data issues - an explanation

Postby gazwefc » Mon Sep 24, 2012 12:08 pm

Rob wrote:
gazwefc wrote:Did this effect league emblems? I have no emblems for the English competitions, Italian competitions etc.


If you have competition emblems in your PES2012 you should be asked if you want to use emblems whilst going through the prequel data process. If you have no emblems in PES2012, PES2013 will not ask you if you want them!


I didnt have Pes 2012, all I have done is install WENB option file, everything else works fine but the EPL, FA Cup, Serie A etc emblems are missing, it doesn't even show the default emblem! just an empty space.
gazwefc
 
Posts: 11
Joined: Mon Sep 28, 2009 7:15 pm

Re: DLC/Prequel Data issues - an explanation

Postby Rob » Mon Sep 24, 2012 12:10 pm

Bogo wrote:Are the Kits (styles etc.), boots, faces (and so on) correct if you use this method?


Boots will not prequel in because there are different boots in PES2013 to PES2012. Accessories should work ok, faces and stats ceratinly do :) which is why we wanted to sue this function for a change.

Kits will be trown out because the order in which the different kit templates are layed in PES2013 are different to PES2012. For example, kit template 24 in PES2012 allows your to colour the rim around the bottom of the shirt sleeve, in PES2013, from memory, (im at work right now) shirt tempalte 24 is one of the new sleeve designs, think the new nike sleeves to give you an idea. Kit colours ahve stayed the same although there is a very slight change to some of the shades of the colours which will make your PNG look different to the rest of the shirt and you will need to re-shade this colour to match again.

remeber though that implementing prequel data of "team lineups" gives you your PES2012 kit designs but need to be tweaked, "strip" applies the PNGs you sued in PES2012. thes are two differnt things tothe game.
Follow us on Twitter: @WENBediting
User avatar
Rob
KMN Staff
KMN Staff
 
Posts: 476
Joined: Mon Aug 16, 2010 8:09 pm
Location: PES's editing section
PSN: vinnie08
Twitter: @WENBediting

Re: DLC/Prequel Data issues - an explanation

Postby Rob » Mon Sep 24, 2012 12:13 pm

gazwefc wrote:
Rob wrote:
gazwefc wrote:Did this effect league emblems? I have no emblems for the English competitions, Italian competitions etc.


If you have competition emblems in your PES2012 you should be asked if you want to use emblems whilst going through the prequel data process. If you have no emblems in PES2012, PES2013 will not ask you if you want them!


I didnt have Pes 2012, all I have done is install WENB option file, everything else works fine but the EPL, FA Cup, Serie A etc emblems are missing, it doesn't even show the default emblem! just an empty space.


This means that the game knows there ia created emblem which has been issued to that competition emblem slot, you will need to double check that you copied the emblems from your USB to your PS3 properly, once these copy over they should appear because the gae will know what needs to be applied where.

If you want to default emblem you go into League/cup section of edit mode and in each competition select Emblem and press triangle to defual the emblem to the Konami style one.
Follow us on Twitter: @WENBediting
User avatar
Rob
KMN Staff
KMN Staff
 
Posts: 476
Joined: Mon Aug 16, 2010 8:09 pm
Location: PES's editing section
PSN: vinnie08
Twitter: @WENBediting

Re: DLC/Prequel Data issues - an explanation

Postby gazwefc » Mon Sep 24, 2012 12:27 pm

Cheers Rob, Its not a problem as I just created them myself. I just wanted to know if this was an issue of the prequel data.

Everything copied over as I selected 'select all' but Oh well not a problem.
gazwefc
 
Posts: 11
Joined: Mon Sep 28, 2009 7:15 pm

Re: DLC/Prequel Data issues - an explanation

Postby Bogo » Mon Sep 24, 2012 1:14 pm

Rob wrote:
Bogo wrote:Are the Kits (styles etc.), boots, faces (and so on) correct if you use this method?


Boots will not prequel in because there are different boots in PES2013 to PES2012. Accessories should work ok, faces and stats ceratinly do :) which is why we wanted to sue this function for a change.

Kits will be trown out because the order in which the different kit templates are layed in PES2013 are different to PES2012. For example, kit template 24 in PES2012 allows your to colour the rim around the bottom of the shirt sleeve, in PES2013, from memory, (im at work right now) shirt tempalte 24 is one of the new sleeve designs, think the new nike sleeves to give you an idea. Kit colours ahve stayed the same although there is a very slight change to some of the shades of the colours which will make your PNG look different to the rest of the shirt and you will need to re-shade this colour to match again.

remeber though that implementing prequel data of "team lineups" gives you your PES2012 kit designs but need to be tweaked, "strip" applies the PNGs you sued in PES2012. thes are two differnt things tothe game.


Ok, thanks. That means even if you Import an Updated PES2012 OF for PES 2013, there is still huge work to do.
-.-
User avatar
Bogo
 
Posts: 5
Joined: Fri Sep 21, 2012 10:01 pm

Re: DLC/Prequel Data issues - an explanation

Postby marshall » Mon Sep 24, 2012 2:27 pm

If I import the International teams from your OF to my own one will they work. I started my OF with the DLC installed.
2012/2013: The start of a new era at Aston Villa - Paul Lambert's Claret and Blue Army

or should that be Paul Lambert's Lime Green Army
User avatar
marshall
Reserve Team
Reserve Team
 
Posts: 727
Joined: Fri Apr 10, 2009 10:59 pm
Location: Solihull
PSN: marshallavfc

Next

Return to Editing

Who is online

Users browsing this forum: Google Adsense [Bot] and 4 guests