As I'm sure most of you will have noticed or heard about, there is a problem with items in the Edit Mode after using either the prequel data to retrieve items from PES2012 and/or following the installation of the DLC.
Here's a run down of our experiences and what we have found can get around the issue.
THIS NOT A FIX – merely a work around, more on why later
When beginning our Option File on Thursday evening the plan was to make use of the prequel data function, probably for the first time in an OF I have built before, but we intended to do this as all of the info we had received from Konami and from what we had seen in preview code told us that 90% of the edit mode was the same set-up as PES2012! So, in the run up to PES2013 we decided to get a step ahead and build most of what we wanted for PES2013 in PES2012, this included stadiums, team kits, squads, stats, faces a whole gambit of stuff to be frank. I'm including this information so that you can understand why we wanted to use prequel data. Normally I would avoid it all together but this year we had additional information which lead us to believe it was worth trying.
We had several parts of the OF built between a few of us and in quite a few accounts on our PS3s, just to keep things organised, this would allow us to work through the OF section by section ensuring each area was dealt with as we went.
Upon receiving the news that the "day 1" DLC was available the night of (European) release we had also received word, as with most of you, that we had a European BLES this year rather than a standalone UK BLES as we had all been led to believe. As soon as we got word of this we felt it best to install the "day 1" DLC. It goes without saying that the vast majority of the community would also take this action! After all, who doesn't want the addition 3 La Liga stadiums and an update to 37 Licensed team’s kits, right?
Of course, the last few years have taught us with DLCs etc that if your PES is working on a different Data Pack to the Data Pack of the OF you want to install you’re going to have issues. This is why we installed the DLC and announced on Twitter that users of the OF MUST download the DLC before installing the OF, we wanted to make sure everyone who wanted the OF wasn't going to have issues when loading PES2013.
**You would have received a message informing you that the game couldn't load the edit data as it was from a different version!**
Following installation of the DLC we carried on, not knowing about this issue until word came filtering through that there was some kind of prequel data issue. We have now discovered that the issue does not lay in the prequel data. The issue is with the DLC.
We have found that if you start PES2013 without the DLC installed you will be able to export teams and alter formations and players to your heart's content. Then by installing the DLC and using prequel data, upon exporting some teams and editing some players and/or formations your game will freeze forcing you to switch off your PS3 and reload to the last save of your edit data.
This is where we needed to find a solution! How do we get around this? Here is what we did today:
Deleted Data Pack (DLC)
Restarted PES2013
Implemented prequel data from PES2012
exported our teams that we intended for the OF
Exited edit mode without saving
Re-installed the DLC
Re-started PES2013
Imported our teams
Saved the edit data
Job done
We have had to do this several times with different leagues, teams, and other data so as to rescue it and actually use items we have spent a lot of time building to a high standard – even if we do say so ourselves!
All in all it has taken hours to get one league of 18 teams into PES2013 from PES2012. Although this was still quicker than creating the entire league all over again from nothing!
We don’t recommend that you try this yourself, unless you really want to! This is exactly why WENB set up an editing team after all!!
So why did we exit without saving the edit data?
When you save your edit data without the DLC you are saving data from V1.00 of PES2013! Once you install the DLC you will have changed your game data (or Data Pack as it’s called on your XMB) to a later version of PES2013. If you then try to reopen edit mode, you will be asked if you want to overwrite your edit data save. This will then mean that you will not be able to export any more teams because the DLC is what holds the "bug".
Why has it taken so long for us to get back to you?
As Steve said earlier in another thread, we wanted to be certain about what was going on and where the problem lies! We began having this issue on Friday morning around 5am after we all pulled an all-nighter to ensure we had all of the teams, and items we wanted for the OF. We have since been rebuilding to add to the Base File and finally found the solution above.
We have had to re-build our OF whilst finding a solution to this and it has involved hours of exporting, saving, importing, deleting and re-installing. As it stands the OF is back on track for this Friday, as Adam has also said elsewhere on these boards. We will finally be able to add to the Base File released on Thursday/Friday.
I know this seems like quite a complicated subject and some of you may be thinking why cant I just delete the DLC and install the OF. If your delete your DLC you will revert back to V1.00 of PES2013 game data. Our OF is being built on the post DLC version of the Data Pack. This is so that none of you need to do anything except be patient for the OF and then install it.
Our plan, originally was to release Team Packs to add to the OF so that you guys can tailor your PES with the leagues you wanted. This plan is still very much on! We will be able to build team packs in the earliest version of the data pack and then release Team Packs for you to download and install.
How can we do this? The game will allow you to install edit data from an earlier version but not from a later version. For example, if you had version 5.0 and we were using Version 4.0, you will be able to install this save data as the game will update your files to the later version. If however, you are using version 5.0 and we were creating things on version 6.0 you will NOT be able to add this save data to your own games, as the game will not be able to "downgrade" the save data to an earlier version.
As I have stated above this is NOT a fix, just a work around the only fix will come from a Konami update, although it is uncertain as to whether this kind of update is even possible let alone forthcoming.
I hope this explains things and the issues we (including you) have been having. If not then please ask questions and we will do our best to explain better!
The message is, do not worry about being able to use OFs from us. We at WENB, as ever, have you covered!!
Thanks,
Your WENB editing team








